Browse documentationExport Formats & Archive Layout

Export Formats & Archive Layout

Complete breakdown of every 3D mesh, texture, rigged VRM avatar, and JSON metadata file inside a KardMesh ZIP.

Last updated November 13, 2026

Archive structure

Every completed job produces a ZIP archive named kardmesh_<timestamp>_<n>var.zip. Each requested seed is packaged cleanly so you can compare multiple variations from a single run.

kardmesh_2026-11-13_1var.zip
├── seed-458665208/
│   ├── hair_seed458665208.glb            # Hair cards aligned on reference head cap
│   ├── hair_seed458665208_nohead.glb     # Standalone hair cards (no head mesh)
│   ├── hair_seed458665208.obj            # Wavefront OBJ export (+ .mtl & textures)
│   ├── avatar_seed458665208.vrm          # Rigged VRM avatar with spring bones
│   ├── cards_seed458665208.json          # Per-card strip coordinates & count
│   ├── chains_seed458665208.json         # Spring-bone chain hierarchy
│   └── info.json                         # Generation parameters & card metrics

3D meshes & UV textures

  • .GLB with head cap (hair_seed*.glb): Ready for instant previewing and head-relative alignment checks in Blender, Godot, Unity, or Unreal Engine.
  • Standalone .GLB (hair_seed*_nohead.glb): Hair cards alone without the reference mannequin head, ready to parent onto your own character armature or head bone.
  • .OBJ (hair_seed*.obj): Universal geometry format accompanied by UV-mapped color and alpha strand textures extracted from your input image (unless monochrome mode was chosen).

Rigged VRM (avatar_seed*.vrm)

When Animation bones is enabled (available to all signed-in users at no extra credit cost), KardMesh outputs avatar_seed*.vrm alongside chains_seed*.json:

  • Spring-bone physics: Hair strands are grouped into articulated bone chains configured for real-time secondary motion in VRM-compatible engines (VRChat, VSeeFace, Unity UniVRM, Godot VRM).
  • Static GLB meshes: Note that .GLB and .OBJ exports remain static geometry; physics bone chains live in avatar_seed*.vrm and chains_seed*.json.

Metadata files

  • cards_seed*.json: Contains structured card strip geometry and counts used for custom pipeline tooling.
  • chains_seed*.json: Stores generated bone-chain topology and spring parameters.
  • info.json: Records generation parameters (seed, steps, cfg, colors, chains) and summary stats such as n_cards.

Licensing & commercial rights

  • Base reference mannequin: Dedicated under CC0 1.0 (Public Domain).
  • Generated hair assets: You retain ownership of your uploaded images and receive full personal and commercial rights to all generated .OBJ, .GLB, .VRM, and texture outputs.